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- Load the clothing figure into
the scene.
- Turn IK chains off, zero pose
and zero body and hip translations.
- Select a body part. Use the grouping
tool to assign all the unwanted faces to a new group.
- Invert your selection, and spawn
a prop.
- Repeat for all other body parts
- Delete the original figure
- Export the spawned props as a
single OBJ. If you are going to use this as dynamic clothing then your
grouping is not important. I exported with "Include existing groups
in polygon groups" and "weld" selected.
- You may have to weld the groups
together if exporting does not catch them all. To do this use the weld
tool in UVMapper. You could also assign it all to a single group. Save
and import it back into Poser and use the Weld Group button in the grouping
tool pallet.
- Import the OBJ into Poser 5, parent
to the figure's hip and save to the Dynamic Clothing section of the
Props library.
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