PhilC Designs :: View topic - Joint Parameters -- On screen video tutorial


 

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Joint Parameters -- On screen video tutorial

 
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PhilC
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Joined: 23 Aug 2005
Posts: 4553
Location: Lawrenceburg Kentucky

PostPosted: Tue Sep 18, 2007 7:17 am    Post subject: Joint Parameters -- On screen video tutorial Reply with quote

I've just uploaded a new video tutorial to YouTube. It explains Poser's joint parameters.

Poser Joint Parameters part 1 of 2

Poser Joint Parameters part 2 of 2

Hope folks find it helpful.
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NyGuy



Joined: 30 Dec 2006
Posts: 1062

PostPosted: Tue Sep 18, 2007 8:22 am    Post subject: Reply with quote

Thanks for the tutorial. This helps out allot! Very Happy
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DarkElf



Joined: 28 Sep 2005
Posts: 183

PostPosted: Mon Jul 28, 2008 5:10 pm    Post subject: Reply with quote

It helped on everything I had ever had a problem with with the exception of the crotch bends on pants........any other tutorials you know of out there?
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bisenberger



Joined: 26 May 2009
Posts: 10
Location: Springfield, MO

PostPosted: Tue Sep 01, 2009 3:18 am    Post subject: Reply with quote

Hi PhilC,
I watched your tutorials on the Joint Editor. After making changes in the Joint Editor do the changes need to be memorized before saving back to the library?

Great tutorials Exclamation
Thanks,
Bill


Last edited by bisenberger on Tue Sep 01, 2009 3:20 am; edited 1 time in total
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PhilC
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PostPosted: Tue Sep 01, 2009 3:19 am    Post subject: Reply with quote

No just save to the library.
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bisenberger



Joined: 26 May 2009
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PostPosted: Tue Sep 01, 2009 3:20 am    Post subject: Reply with quote

When should the memorize feature be used?
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PhilC
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Joined: 23 Aug 2005
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PostPosted: Tue Sep 01, 2009 3:42 am    Post subject: Reply with quote

A number of base figures have a default pose memorized into them. For example they will load into the scene with the knees and arms slightly bent. This is an aid to posing with IK's turned on. The preset bends help the limb bend in the right direction.

Edit > Figure > Restore will reset the figure back to this default pose. Note that the default pose is not necessarily the zero pose.

Conforming clothing however does not need these preset bends. In fact they will be detrimental to performance so should be removed. The work flow is:-

Turn the clothing IK's off.
Use the "Zero Figure" button in the joint parameter editor.
Check to ensure that the hip and BODY translations are set to zero.
Edit > Memorize > Figure will save this now fully zero pose within the figure.

Finalize by saving to the library.
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bisenberger



Joined: 26 May 2009
Posts: 10
Location: Springfield, MO

PostPosted: Tue Sep 01, 2009 5:22 am    Post subject: Reply with quote

Great information! than you. Very Happy

Is there a way to save a character that has been scaled with the dials so that when that saved character is added to the scene again the scale dials are at zero, but the character remains at the scaled size?

Hope that made sense. Confused
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siditty



Joined: 22 Apr 2011
Posts: 1

PostPosted: Sun Apr 24, 2011 2:24 am    Post subject: joints Reply with quote

I looked at both videos on the joints in reference to clothes, but have run across parts of the body that donīt have the outer and inner zone spheres, In the video he says you get them from the list of body parts, my list does not have inner and outter zone spheres. So how do you get them?

and..seeing as OBJCR2 creates conformed clothes, yet the morph nobs are not working, can they also be simulated in the cloth room. I have tried with very bad results. thanks in advance
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PhilC
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Joined: 23 Aug 2005
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Location: Lawrenceburg Kentucky

PostPosted: Sun Apr 24, 2011 6:44 am    Post subject: Reply with quote

You add spherical fall off zones using the joint parameter window.

Not quite sure that I understand the second part of your question. Could you please explain further.

Thanks.
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ssgbryan



Joined: 13 Jan 2008
Posts: 21

PostPosted: Sat Jun 04, 2011 5:30 pm    Post subject: Reply with quote

Good evening.

Is there any chance of you updating your JCM videos? Poser 8 doesn't look anything like Poser 7 & as an example, I don't have the Use Spherical falloff zones, apply bulges etc.

Thanks again for your support.

Harry
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PhilC
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Location: Lawrenceburg Kentucky

PostPosted: Sat Jun 04, 2011 10:37 pm    Post subject: Reply with quote

There are some slight changes in layout but the spherical falloff zone and apply bulges checkboxes are still there when I select one of the joints in my copy of Poser 8. If you are editing the center then they are not visible because they do not apply. What does it look like in yours?
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