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Exploder A Python script that will enable you to explode Poser models. The explosions may then be saved for future use. Poser 6 PC only Video overview uploaded to YouTube |

Installation see below To run the script see below |
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load bomb create groups explode groups |
delete shrapnel reverse animation repaint shrapnel help |
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Use the bomb's parameters to set up how you want the prop to explode. |
Transformation Shrapnel Properties Shrapnel Limits Scene Properties |
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Saving your explosion. When completed you can save the bomb complete with its shrapnel to the Poser figure library. Save the animation to the Poser pose library. When you want to use it again simply load the bomb and apply the pose. You can move the explosion round the scene by moving the bomb. Another method is to save the scene then later apply it to a new scene using the Poser menu File > Import > Poser Document. This may work better for multiple explosions.
You can move the explosion round the scene by moving the bomb. You can move the explosion withing the scene's time line by using the Poser key frame editor. Select the whole block of the bomb and shrapnel's keyframes and drag them to a new location within the animation. |
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Preset Examples Click the "presets...." button to access these additional buttons. |
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To help you get started a number of preset bomb settings and sample props have been included. With the bomb already loaded I suggest you start by next clicking the "Sphere 100" button. This will load a sphere containing 100 groups into the scene. Now with the bomb figure still selected in the scene click on one of the preset bomb poses. Follow this by clicking on the "back" buttons to access the main Exploder buttons in order to click on the "explode groups" button. This will execute the explosion. On completion use the Poser animation controls to scrub through or play the animation. You can then start to experiment. Start be clicking on the "delete shrapnel" button. This will clear the scene of the shrapnel props but will retain the original prop and bomb figure. Select the bomb (not the bomb_widget's BODY), and change some of the parameter settings. Then select the original prop from the Poser drop down menu located top center of the preview window. The original prop will have been set invisible but you can still select it from the drop down menu. With the new bomb parameters set and the prop as the selected actor in the scene navigate to the Exploder "explode groups" button and click it to execute the explosion. In this way you can quickly become familiar with the effects of changing the various bomb parameters.
Notice that with the exception of the number of frames all the parameters may be animated over time. You could for example create a big explosion that expands rapidly at first using a high shrapnel velocity then slows down towards the end by setting the shrapnel velocity to a lower value. |
PC Mac |
File list |
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